﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]

public class UIPanelInfo :ISerializationCallbackReceiver{
	[NonSerialized]
	public UIPanelType panelType;
	public string panelTypeString;
	
	public string path;

	public void OnAfterDeserialize()
	{
		UIPanelType type = (UIPanelType)System.Enum.Parse(typeof(UIPanelType),panelTypeString);
			panelType =type;
	}
	public void OnBeforeSerialize()
	{
	}
}
